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1500 questions
15
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6 answers
Public Relations for Game Developers
What is the most important thing to know about PR for indie developers? I'm considering spending some time learning about PR in general, but it seems that the indie field is quite different than other fields in general. What should most indie…
kamziro
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15
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1 answer
Efficient way to calculate "vision cones" on 2D tile map?
I'm trying to calculate which tiles a particular unit can "see" if facing a certain direction on a tile map (within a certain range and angle of facing). The easiest way would be to draw a certain number of tiles outward and raycast to each tile.…
Robert Fraser
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15
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9 answers
Adding multiplayer to an HTML5 game
I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, and also with the Net library for SDL. What are…
erik
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15
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5 answers
How to get the blocks seen by the player?
I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have…
m4tx
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5 answers
Should I learn Direct3D 9, 10 or 11?
I'm just starting to get into 3D programming with Direct3D. What version of D3D should I pick up? 11 looks pretty neat, but 9 and 10 still seems to be pretty present. Given the current state of the game development industry, which version does it…
dotminic
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15
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10 answers
Grow first, Ads later for mobile games?
Facebook's strategy has been to Grow First, include Ads Later . For mobile games, is there any evidence that ads hinder popularity, or that people are more likely to share games without ads? Or as mentioned by angarg12, is there evidence that…
John McDonald
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15
votes
2 answers
Update and render in separate threads
I'm creating a simple 2D game engine and I want to update and render the sprites in different threads, to learn how it is done. I need to synchronise the update thread and the render one. Currently, I use two atomic flags. The workflow looks…
Liuka
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15
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2 answers
How to implement translation, scale, rotation gizmos for manipulating 3D object's transforms?
I am in the process of developing a basic 3D editor. It uses OpenGL for rendering a 3D world. Right now my scene is just a few boxes of different sizes and I am at the stage where I want to be able to select each box and then move/scale/rotate it to…
Grimshaw
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15
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4 answers
Can and should a game design be patented?
I have an idea for a game that I want to develop and I feel is unique, and I'm wondering if I should patent it. I read on the web that games can be patented, but just because it can be done doesn't mean that it makes sense to do it. I actually don't…
Christian
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15
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2 answers
Creating an electricity/lighting/tesla coil effect in a 2D XNA game?
I'd like to create beams of electricity between two points very similar to this video: http://www.youtube.com/watch?v=eMJ8-56L3Lc . The effect is so dynamic, with varying lengths and pseudo-random movement in-between the points, that I'm having…
Christopher Horenstein
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15
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3 answers
Create a trailing, ghosting effect of a sprite
I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the effect I'm looking to achieve) However, I don't want…
General Waters
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15
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12 answers
Can an application break the graphics card?
Quick note: I know this is a game development Q&A site but I guess you guys most of all know and have experience with graphics cards so I address this question to you. If you think this is completely off-topic, please refer me to a proper…
NPS
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15
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3 answers
What are easing functions?
I found this cool website for game development and it has a list of easing functions: Although the site contains a description of what they're for, it goes over my head. What are easing functions and what are they used for? Update I found a better…
Daniel Kaplan
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15
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2 answers
Does Unity own my game?
I made my first game in unity, and I was wondering if I can sell it without owing anything to unity?
Tokamocha
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15
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5 answers
What are the makings of a good Character
What properties make the main character of a game such that players can easily identify with it? Can the same set properties be used when designing the NPC characters players interact with, or should a different set of properties be considered?
Fuu
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