Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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How do I get players to say "no" when they are afraid of missing out on sidequests or XP?

In my RPG, I have a companion NPC who is overconfident in his abilities and lacks self-control. I wanted to create a few situations where the player needs to reign them in and tell them "no". One such situation basically boiled down to this:…
Thunderforge
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Huge procedurally generated 'wilderness' worlds

I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of…
PrettyPrincessKitty FS
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Why do RPGs let you know how much XP you need to level up?

I was reading this article called Behavioral Game Design , and it says: ...how do we make players maintain a high, consistent rate of activity? ... the answer is a variable ratio schedule, one where each response has a chance of producing a reward.…
Daniel Kaplan
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Will the inclusion of LGBT characters in my game detract from possible sales?

As we all know, the inclusion of LGBT characters has been a mighty controversial topic in recent film and literature ( Beauty and the Beast probably being the premier example ). Some love it with every fiber of their being , while others absolutely…
ND523
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Looking for a good technique for character movement in hack&slash game

I'm making hack&slash game and I want my characters move like for example in Torchlight, Diablo, etc. Currently I generate set of nodes for all walkable areas of a floor. When I click somewhere player goes there through interpolated path of nodes.…
piotrek
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How do I discourage "loot from party members who are about to leave" behavior?

In my RPG, I have companion characters that can potentially leave the party. A behavior I have witnessed among testers is something that I think many RPGs deal with, namely that players will strip the party members of all equipment before they leave…
Thunderforge
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How to create adjustable formula for RPG level up requirements?

I'm trying to create a formula that can be modified simply by changing two values: number_of_levels, and last_level_experience. This is to enable people modding the game to change the levelling requirements. I've got it so that I can specify the…
Truncheon
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How to design the attack class in an RPG game?

I am in the planning phase of a small RPG style game. The character will have have a set of attributes, like strength, agility, etc which are represented as integers. The character also will have a set of attacks represented as an attack class. On…
eflles
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Balancing Player vs. Monsters: Level-Up Curves

I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. How do you find a balance between player growth,…
ashes999
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Is it legal to develop a game using D&D rules?

For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldur's Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in implementing my own RPG system - I'd like to use…
Max
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Top Down RPG Movement w/ Correction?

I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has been done in other games, but I feel this reference…
Corey Ogburn
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How to handle multiple story threads in a RPG game?

I designed an RPG game that has multiple story threads, meaning that, depending on the user's choice some things may or may not happen, you can achieve the same thing in several ways, the ending can be different and so on. I implemented a simple…
Rad'Val
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Conveying a claustrophobic atmosphere in cavalier oblique projection

I need your collaborative knowledge in finding the best way to graphically represent a scene in a manner that would suit a SNES-era rôle-playing game. I've chosen to represent the game in what I'm informed is called "cavalier oblique" projection,…
seagull
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Simple Diminishing Return with Cap

Problem Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat. Strength Endurance Intelligence Agility Luck - Grants critical chance and…
Nick
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How to edit key-value pairs (like a Dictionary) in Unity's inspector?

I have a spell system I am creating, the principle is as follows: Each spell is an autonomous prefab. It contains a script with some properties (base damage, duration...) that can be modified in the inspector. I have a Spell enum listing all…
nialna2
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