Questions tagged [art]

Refers to attributes of the visual elements of the game (the style).

Refers to attributes of the visual elements of the game (the style).

Related Tags:

167 questions
208
votes
17 answers

How does a single non-artistic programmer make a game?

I'd like to try my hand at making games. In making some simple ones, I realised I can't do art ! I've tried to find others to help: Most existing teams wouldn't want me because of my limited experience (I'm in high school) and I've been unable to…
user7383
87
votes
8 answers

Why don't more games use vector art?

It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists by the game programmers/designers? As a…
Parris
  • 995
  • 1
  • 6
  • 9
66
votes
15 answers

What tools do you use for 2D art/sprite creation?

What cheap/free tools do you use for 2D art and/or animation? I don't really like Gimp's interface, Paint.NET is limited and GraphicsGale is sort of archaic. Cosmigo ProMotion looks like it could be good, anyone use it? Seems a bit pricey at $78/92…
daemious
  • 143
  • 1
  • 3
  • 5
55
votes
6 answers

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has their own style, and mixing the content produced…
Panda Pajama
  • 13,555
  • 5
  • 49
  • 81
53
votes
4 answers

How do I find artists to work on my game?

I ask "how" rather than "where" because there are undoubtedly lots of artists that are just plain lousy or unreliable. Let's assume both paying and non-paying (mods, free games/open-source) positions.
Brian Ortiz
  • 1,655
  • 4
  • 20
  • 17
40
votes
7 answers

Learning To Create Better Art (2D Games)

Until one of my games "makes it" big, or I get flooded with gold ingots, I will have to handle most or all of my game art myself. The crux of my question is: how can I learn enough art to get beyond "programmer art" and into something I would…
ashes999
  • 11,292
  • 10
  • 64
  • 99
37
votes
1 answer

Rendering SVG art directly in XNA

Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself? Of course I could rasterize it off-line (e.g. in the content pipeline)…
drxzcl
  • 1,799
  • 15
  • 18
33
votes
3 answers

How do you author HDR content?

How do you make it easy for your artists to author content for an HDR renderer ? What kinds of tools should you provide, and what workflows need to change, in going from LDR to HDR? Note that I'm not asking about the technical aspects of…
Nathan Reed
  • 33,787
  • 3
  • 94
  • 116
30
votes
4 answers

How can a programmer learn to draw 2D assets?

Are there any good tutorials for someone who wants to create 2D graphical game assets? Drawing classes for absolute beginners, preferably teaching skills that can be as relevant as possible to games - drawing characters sideways/top-down, isometric,…
Zaky German
  • 1,136
  • 2
  • 12
  • 17
29
votes
4 answers

Game artist computer workstation set-up – is this overkill?

I'm part of a small business (so very limited constraints) working with a very talented, professional game artist and will need to provide all necessary equipment. The artist has asked for the following setup (which to me seems super expensive):…
user128176
25
votes
9 answers

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is moving around(even though its always in one place),…
Spooks
  • 2,965
  • 1
  • 19
  • 25
25
votes
2 answers

How do I teach my artist to do art for games?

So my girlfriend is an artist and I'm a programmer and we often talk about joining talents and doing some small games or other fun stuff for the different popular platforms currently out. But because I haven't really done any serious game…
Holm76
  • 351
  • 2
  • 3
20
votes
3 answers

How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?)

Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art just for fun and learn more. Question: How…
lal
  • 315
  • 1
  • 3
  • 8
18
votes
15 answers

Simple game engines / development tools made with artists in mind?

I've been working in the 2d art side of games for a while now, and my full time job keeps me very busy on the art side of things, but I'm becoming more and more interested in learning to prototype my own games. I know very very little programming,…
daestwen
  • 728
  • 6
  • 11
18
votes
7 answers

What are some cool examples of procedural pixel shader effects?

What are some good examples of procedural or screen-space pixel shader effects? No code is necessary; I'm just looking for inspiration. In particular, I'm looking for effects that are not dependent on geometry or the rest of the scene (so they would…
Robert Fraser
  • 1,452
  • 3
  • 21
  • 33
1
2 3
…
11 12