Questions tagged [project-management]

The process of tracking progress and measuring success of a series of related tasks.

The process of tracking progress and measuring success of a series of related tasks.

74 questions
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Why are MVC & TDD not employed more in game architecture?

I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at game source code seriously hurts my head: "What…
timoxley
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Has piracy ever resulted in a developer getting shut down?

Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be extremely wary of pirates and plan accordingly, or…
yuritsuki
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55
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6 answers

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has their own style, and mixing the content produced…
Panda Pajama
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What kind of project management should a solo developer project use?

I’m working by myself on a game project whose development could be separated into 3 independent parts (map generation, the “overworld” engine, and the battle engine), but as the development progresses, I am not sure how I should be dealing with the…
lezebulon
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How to know if one game idea is more worth pursuing than another?

Right now I'm stuck between multiple projects (I don't have shiny object syndrome) I have several game ideas and I'm trying to figure out how to pick between them. I was thinking maybe hearing someones else's idea on how to handle a situation like…
Ultra Gamer
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How to deal with "level design creep?"

Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working together with several people with different skill…
jzx
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Why are so many games not fully voiced?

I'm wondering why so many MMOs are only partially voiced? I asked makers of games (Thimbleweed Park, in their Q&A) how expensive voiceover is, and they said it wasn't especially expensive unless you hire A-list stars. So why would so much game…
uliwitness
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Working hours and productivity expectations for game artists and programmers

I have a startup with a limited budget and have recently hired a programmer and an artist. Before they started the project, I set down a project roadmap with a lot of good documentation on what needs to be done and deadlines. Both were asked to…
user128176
26
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3 answers

How do teams prevent overwriting work in source files?

It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on Audio.cpp and developer two is also working on…
Ethan Webster
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16
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9 answers

Anxious about possibly hitting bugs i can't solve and having to cancel my games

I've been doing game Dev for 5 months now and I've started small with following Pong and Flappy bird tutorials and other simple arcade games, and when I feel like I've reached a ceiling with the complexity level i move on to something more complex…
buzzbuzz20xx
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10 answers

Which software to keep track of my project?

I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I just want to make sure that I'm prepared as best…
Exa
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Will polishing my current project be a better learning experience than starting a new one?

I started programming many years ago. Now I'm trying to make games. I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. I have also read that I should go for the whole game (including menus,…
14
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3 answers

How do you gather and collate information you need to make a post-mortem?

After the game is done (either shipped or the project was canned), what is the best way to make the post mortem, so that it maximizes the chances to never make the same mistakes again? How do you gather all the needed informations from the team? How…
user274
11
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3 answers

Where to find designers for independent projects?

Let's say I'm a programmer, I know some artists, we've got a game engine and fun prototype done, and we're ready to enter the indie equivalent of "production". But the game is full of "programmer design" (and/or "artist design"). We've got a core…
user744
11
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3 answers

What should be created first in a video game?

When starting developing a video game, should one focus on creating the environment (buildings, trees, mountains etc) first or the A.I. (Playable character, NPCs etc) ?
Angel Politis
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