Questions tagged [usability]

Usability is the ease with which an object or system can be understood and learned. Usability in gaming is related to learning curves, intuitiveness, and lessening accidental player confusion or frustration

Usability is the ease with which an object or system can be understood and learned. Usability in gaming is related to learning curves, intuitiveness, and lessening accidental player confusion or frustration.

Common usability questions would focus on learning curves, considerations when utilizing specific input methods, tutorials, and intuitiveness of GUIs and game mechanics.

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Concerning game development, usability is often considered when designing

  • Mechanics - Are the systems and decisions available to the player obvious, easy to learn, and easy to implement?

  • Graphical user interfaces - Is the GUI easily understood, accessible to individuals with disabilities, intuitive, and easily utilized to achieve a desired outcome?

  • Inputs - Are the common input methods considered when designing the various elements? E.g. Are the size of touchable areas easy to hit for a touch-screen-based game?

  • Tutorials - Is the tutorial accessible to those who need it the most? Does it readily explain the complexities of the systems in an easily understood way?

  • Text - Considering the various traits of text (typography), is the text legible? Does it cause strain on the eyes? Are the contrast, size, color, font, and more all appropriate for the situation and for all potential players?

  • Icons - Are icons either intuitive enough to be understood without explanation or common symbols that are readily recognized? Are they understood even outside of the designer's cultural perspectives (i.e. understood across the globe among all potential players)?

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How can I find an optimum set of colors for 10 players?

I want to give each of 10 players a unique identifying color. Is there an optimum set of colors for this? How do I create one? Every set I've come up with contains colors that are too similar. Update: I was asked below what this is for (fair…
David Thielen
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How to address players struggling with simple controls?

I have an HTML game I built with Phaser 3, and I can't decide what to do with the controls. I've changed them several times, and now I feel like I've hit a sweet spot between usability and fun. However, I still see people struggle. The game involves…
Cannabijoy
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Where to show user shot's power on touch screen?

I want to show user shot power in standart way (the more user holds finger on the screen the stronger is shot) Where is the best place to show this icon on touch screen(when I use mouse it's better to show it at the mouse position): static at screen…
Yevhen
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How can I run a shader over the entire screen without interfering with other running programs?

How can I run a shader over the entire screen without interfering with other running programs? Specifically, I'd like to adjust the screen output with usability tweaks for my severely colorblind nephew. He has trouble playing certain games. I'd like…
Matthew G.
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Interaction Design for Games

What is the difference between user interaction for games as opposed to productivity apps?
pk123
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