Questions tagged [visualization]

The display of data in an intuitive format, which makes important properties of the data visually obvious.

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How can I find an optimum set of colors for 10 players?

I want to give each of 10 players a unique identifying color. Is there an optimum set of colors for this? How do I create one? Every set I've come up with contains colors that are too similar. Update: I was asked below what this is for (fair…
David Thielen
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How can I produce heatmaps based off of player reported data?

For a really good example of what I'm talking about, see how the developer of Replica Island does it based off of Player deaths: http://www.youtube.com/watch?v=7-62tRHLcHk&feature=player_embedded#t=37m How can I easily produce heatmaps based off of…
Bryan Denny
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What colour space or mixing algorithm should I use for "watercolor-like" colour mixing in-game?

I want to make a game where the player creates potions out of coloured ingredients, and I think the RGB or HSV colour spaces would be confusing for players expecting (red + yellow = orange, red + blue = purple). RYB (red-yellow-blue) seems the…
Hypergardens
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Spatial data visualization level of detail

I have a 3D point cloud data set with different attributes that I visualize as points so far, and I want to have LOD based on distance from the set. I want to be able to have a generalized view from far away with fewer and larger points, and as I…
ael
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video card architecture

Can anyone point me to some information on what a modern video card architecture looks like? I'm particularly interested in understanding how my rendering engine will be executed by the GPU. Ideally, I'd get two answers: one related to today's…
notlesh
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Visualization tools for physical simulations

I'm interested in starting some physics simulations and I'm getting hung up on the visualization side of things. I have lots of resources for reading how to implement the simulation itself but I'd rather not learn two things at once - the simulation…
Nick
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Mobile Game - Do I need visual feedback?

I am currently on a game for windows phone 8.1 where the user can use items. If the user tries to use a item which he doesn't own a sound gets played. If now a user plays without sound or listens to music it might be that he doesn't realize that he…
Lexu
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How can I reorient the axes of an object?

I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder rather than the front. Someone suggested using…
lofidevops
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What would be the best way to create a cone representing the field of view of an entity in Godot Engine?

I would like to create a game in which PC and NPCs would have a field of view, shown as a cone in the front of the entity (see picture for an example). As it would be the first game I develop using Godot Engine, I am wondering what would be the best…
darckcrystale
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Send mesh to a video card with the help of ngui instead of DragonBones in Unity

I am working at the project. It is pretty huge. And there is ngui at its core, so I can not go away from it (from ngui). Now I am assigned to incorporate the DragonBones into the project. There are visual elements made with DragonBones which are…
cutMeDown
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How can I convey a sensation of speed in space?

I'm making a game where you see a spaceship (in 3rd person) travelling at high-speed between planets (it takes 2-3 seconds move between them). What effect could I use to convey the effect of extreme speed? I already know about the usual effects,…
BAmadeusJ
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Separating data from model and successfully visualizing it

This is a bit of a design question that I'm struggling with. I have a data model and an entity model. The data model is, of course, what is (de)serialized to represent my levels and entities within it, whereas the entity model is the run-time…
me--
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Efficient visualization of a large voxelized volume

Lets consider a large voxelized volume stored in an oct-tree or any other convenient structure. This volume represents, for instance, a landscape, where each block is either empty (air), or it has an specific material that will be later used to…
Alejandro Piad
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How can I create good looking sprite color stretching metaballs?

It has been 8 months I've been working on my metaball algorithm an the final technique I am trying out is writing magnets to which the sprite mesh edge vertices will update its position to, after finding the closest magnet point. The red lines will…
rasputin
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How can I create a wind visual effect like Ori?

I'm working on a mobile game in Cocos2D. The game mechanic is very similar to Ori and the Blind Forest's parachute (Kuro's feather) mechanic. I want to be able to render a visual effect for wind similar to Ori's (see here ) to make parachuting feel…
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